The Kinect wall of fame
List of existing software dealing with point cloud extraction
Even if with lots of troubles in mind and a very few spare time, I keep working on Kinect developing aimed at point cloud extraction. Now that the official Kinect for Windows documentation by Microsoft is consolidated, I'm trying to write some c# code to create a little piece of software for dynamic point cloud collection.
More after the cut.
However, before that, some state-of-the-art software has to be used and studied. This is a very tiny list of software I tried in demo mode during the last weeks, together with my XBox360 Kinect sensor.
| Producer | Quick description | Prize | Driver used |
|---|---|---|---|
| Brekel Kinect Pro PointCloud |
Brekel Kinect Pro Pointcloud is a Windows application that enables 3D animators to record 3D pointcloud using a Microsoft Kinect sensor, and export them to popular mesh-cache and particle-cache formats for use most 3D packages. |
99 USD | MS SDK drivers |
| ProFactor ReconstructMe |
ReconstructMe’s usage concept is similar to that of an ordinary video camera – simply move around the object to be captured. However, instead of a video stream you get a complete 3d model in real-time. |
149 EUR | MS SDK drivers 1.7 |
| SKANECT |
With Skanect, capturing a full color 3d model of an object, a person or a room has never been so easy and affordable. Skanect transforms your Microsoft Kinect or Asus Xtion camera into an ultra-low cost scanner able to create 3D meshes out of real scenes in a few minutes. |
99 EUR | MS SDK drivers 1.7 |
| Faro Scenect |
This free of charge software solution allows 3D enthusiasts various options - such as scanning for 3D printing, modeling, prototyping construction, graphics and game design. Commodity items, rooms, figures and real persons can all be scanned using your live moving sensor and the new SCENECT app. |
free after registration |
OpenNI Sensor and Primesense driver |
| 3D systems Rapidform for Kinect |
Rapidform.dll™ is a 3D Scannning Software Development Kit (SDK) to be used in Rapidform; it offers a wide range of point cloud (3D scan data), mesh, curve, surface, geometries, geometry computation libraries and dental APIs. |
free (Rapidform is commercial) |
OpenNI freenect driver |
| 3D3 Solutions KScan3D |
With KScan3D, you can quickly and easily scan, edit, process, and export data for use with your favorite 3D modeling software. |
299 USD | OpenNI Sensor and Primesense driver |
Another important initiative is that of OpenKinect, an open community of people interested in making use of the Kinect hardware with PCs and other devices. OpenKinect members are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac. The OpenKinect community consists of over 2000 members contributing their time and code to the Project. OpenKinect claims to be a true "open source" community.
This page collects videos of various people doing tests and experiments with OpenKinect software, and Kinect themed websites
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Hai mai cercato un posto dove architettura, cultura geek e hardware vintage si incontrano davvero? Dal 2004 questo spazio è il laboratorio digitale di Simone Garagnani: qui si sperimentano idee, si collezionano storie nerd, si parla da tempo immemore di soluzioni BIM, rilievi digitali, computer graphics e retrocomputing. Ma non è nato tutto da solo: alle origini, fra i banchi universitari, c’erano anche Pasquale Squillace e Giuseppe Pernigotti. Da quei giorni, il blog è diventato una calamita per chi vuole sporcarsi le mani tra tecnologie d’epoca, cultura underground, digitalizzazione avanzata e creatività architettonica. Se ami la contaminazione tra passato, innovazione e un pizzico di ironia nerd, sei nel posto giusto.
Since 2004, this blog has been Simone Garagnani's digital playground - where geek culture, science, architecture, engineering ITs and vintage hardware come together. Here you can find hands-on experiments with retrocomputing, stories about underground nerd culture, and in-depth explorations of BIM, high-resolution digital surveying, and computer graphics for architecture, engineering, and construction. The blog was originally launched during my university years together with Pasquale Squillace and Giuseppe Pernigotti. Over time, it has grown into a hub for anyone interested in crossing wires between technology, creative design, and the hidden treasures of digital heritage. If you're passionate about mixing past innovations with new digital adventures, and enjoy a good dose of nerd irony, welcome, you'll feel right at home!
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SiliconSimon (VIC-20 The friend…): Thanks for the feedback Trevor, even though my reply comes so late! :)Petr (Faro Scenect and …): Hello. I have a Kinect XBOX360. I installed Scenect (scenect_5.2.100.32597_wma nual_x64_setup) on my c…
Ray Randolph (Cray-1 - The home…): One of two machines on my bucket list to make on my laser cutter. The second is an Enigma machine. C…
Trevor Dwyer (VIC-20 The friend…): Hi there, I feel your pain on updates and the internet not being the same these days – well since 199…
SiliconSimon (Cray-1 - The home…): If someone is interested in my little Cray’s files, please PM me since I do not often read comments o…
Robert (Cray-1 - The home…): If it’s possible, I would love to get the files from you for this project. I have a Cray-1 chip sitti…






